It looks pretty neat. There are two worlds in the game you can travel between: one that is bright, cute, soft and friendly, and another that is a mirror version of the first - where each house, person, animal, tree, etc. from the first becomes dark, evil, and harsh (though still cute, imho).
There's even a yeti in the game! Here are the two versions:


American McGee is an excellent game designer, and I'll tell you why. He is following the cardinal rule: Every game should have a yeti in it.
DISCLAIMER: My viewpoint is biased. I believe yeti should be involved in all aspects of every single thing.
You can see more of the good world/bad world designs from the game on McGee's blog, like this puppy/hell hound.
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